![]() With a Corvette, I started off at 200 meters, mostly because it allowed me to have a few “ship classes” below it and still get relatively round numbers – it also would be about 1/3rd again longer than a US Navy Arleigh-Burke destroyer (155 m). I would ask that you focus more on the ratios than on any particular dimensional value, at least until you’ve read all the way through. I also chose some baseline sizes that made sense to me, both in paralleling real-world vehicles and staying reasonable with regard to physics and basic engineering. Starting off, I wanted to keep the ratio between sizes at 2 in each direction, meaning 8x for volume and mass. But there was a weight to their movements that clicked for me, and I wanted to start exploring what a more separated sizing system would look like. They don’t map out exactly, e.g., their Corvettes being not much larger than basically Strike Craft, and the ranges (kilometers) being infinitesimal compared to where I think Stellaris is/should be (hundreds of thousands, if not millions, of kilometers). To me, those ships look more “right”, with sizeable differences between the Corvettes, Frigates (Destroyers), Destroyers (Cruisers), and Battlecruisers (Battleships). What prompted my concern was going back to play the Homeworld games, now that they’re remastered. Pick whatever size you want for the first ship, but then work proportionally from there and tell me if you think the other ship looks “right” to you. ![]() If a Corvette is only 1/8th the size of a Battleship, or half as long, half as wide, half as tall, then a Corvette that is, say, 200 meters long would make the corresponding Battleship only 400 meters long. However, I’m also dealing with some conflict regarding the resultant picture of how warships look. The other rules that are out there aren’t far off from lining up with that theory, and that helps me wrap my head around ways to suggest improvements to ship design and space combat. To date, I’ve spoken here about my thoughts that, based on the ratios of cost and capability for the various ships, Corvettes are half the size in volume and mass of Destroyers, which are half the size of Cruisers, which are again half the size of Battleships (i.e., Corvettes would be 1/8th the size of Battleships). I look at the limited information given by the devs and pair it up with my own limited understanding of physics and engineering, to try to extrapolate out to what I think is a reasonable representation of space warships. I fixate on details when it comes to warship design, almost certainly too much.
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